UA creatives, trailers and cinematic videos for mobile games. We build the visuals with AI production - cheaper and faster than a classic shoot, so we can test far more hooks on the same budget.
Every video is built with AI production in 9:16 with a new hook for TikTok, Reels and Shorts - we test far more combinations on the same budget.
Image quality
No mush, no artifacts
You can usually spot AI-studio output at a glance - smeared detail, noise, pixelation, like the video got recompressed ten times. We run every generation through several iterations until the image is clean in Full HD, and only then show it to the client.
Typical AI generation
Nitroreel - Full HD, no artifacts
Turnkey
Not just visuals - the whole project
No need to assemble a team piece by piece or stitch other people's work together yourself - script, visuals, sound and edit all live inside one studio.
ScriptOptional
Optional - we write it around the hook hypothesis or refine what you send us.
Visuals
AI-generated footage: cutscenes, gameplay, characters, environments - built for the task.
Sound & music
Sound design, music, mixing - we never hand over a silent video.
Video editing
Assembly, pacing, colour grading and a final cut built for the specific platform.
Services
Three disciplines, one team
Nothing gets handed between vendors: script, production, graphics and network adaptations all live inside one studio.
Pilot: 5 UA creatives (15–30 sec) to see us in action€1,000
A batch of 10 UA creatives (15–30 sec + 6–9 sec hook cutdowns)from €2,160
Store trailer up to 30 secfrom €500
Cinematic trailer, 45–60 secfrom €750
Rush - batch in 5 days instead of 10+€700
Exact quote after the brief.
What's included in a €2,160 batch
10 full creatives - 15–30 sec, vertical 9:16, each testing its own hook hypothesis
10 hook cutdowns - short 6–9 sec versions of the same videos, for separate testing
10 square resizes (1:1) - for the Meta feed
30 finished files in total, with two rounds of revisions at script and edit stage
We also look at alternative hooks separately - different opening seconds on the same video body.
UA & performance creatives
Hooks, hypotheses and adaptations for Meta Ads, TikTok, Google Ads UA and Unity Ads. We build the visuals with AI - cheaper than a classic shoot, so we test 20+ hooks instead of 8–10 on the same budget.
Hooks & hypotheses
AI visual production
20+ hook burst test
Trailers & cinematic videos
Launch trailers for the App Store and Google Play, teasers for updates and events. Built with AI generation and renders - faster than a classic CGI pipeline, without losing image quality.
Store trailers
Event teasers
AI cinematic
Animation & CGI
Cutscenes, character and environment renders, action sequences for trailers, UI motion, icon animation, onboarding animation. 2D or 3D - with AI there's barely a complexity gap, so we don't sell it as separate services: we pick the format for the task.
We map the game, the audience and the metric - CPI, CTR, ROAS or store conversion - and collect your source material: gameplay capture, art, UI, brand guide. Forty minutes is enough for a pool of hook hypotheses built on your real assets, not generic references.
02
Script & storyboard
You see the hook structure and references before production starts. Changes are cheap at this stage.
03
Production
We build the visuals with AI tools, edit and mix sound. A batch of creatives is ready faster than a classic shoot - work-in-progress cuts land in a shared timeline with timecoded comments.
04
Test & scale
We launch a burst test in UA networks, watch CTR and IPM, and double down on whatever holds CPI.
2025 in numbers
creatives delivered
350+
clients come back
94%
to the first creatives
48 h
hook variations per batch
20+
cheaper than classic production
≈2×
AI vs classic
Why AI is cheaper and faster
Same budget, same time - but the batch is far bigger and the test is faster.
Batch cost (10 hooks)
Classic production
from €4,000
AI production
from €2,160
Timeline
Classic production
2–3 weeks
AI production
10 days
Hooks per batch
Classic production
8–10
AI production
20+
FAQ
Frequently asked
Can we try before we commit?
Yes. On request we make a free test creative of up to 10 seconds for your game - within 48 hours, no strings attached. If it holds up in your tests, we talk about a batch; if not, you keep the video. Drop the game name and store link in the form below.
What if a video doesn't work for us?
Any hook that fails your internal review is replaced for free. And if you'd rather test us on a small scope first, there's a pilot: 5 UA creatives for €1,000.
How much does a project cost?
A batch of ten UA creatives (15–30 sec, plus 6–9 sec hook cutdowns for split testing) starts at €2,160. A store trailer up to 30 seconds starts at €500, a 45–60 second cinematic trailer starts at €750. AI visual production is cheaper than a classic shoot - that's what keeps the price below the market rate. You get an exact quote within a day of the brief.
What are the timelines?
A batch of UA creatives takes 10 working days. Need it faster - a rush option gets it done in 5 days for a +€700 fee. A trailer with 3D renders takes one to three weeks depending on scene count.
What genres do you work with?
Hyper-casual, casual, midcore and gacha titles. Hook format and cutting pace differ by genre - we adapt the script to yours, not the other way around.
Is this AI-generated - won't it look cheap?
We build the visuals with modern AI tools, but every frame gets manual polish, colour grading and editing - the image quality matches a classic shoot or render, while the price and speed win.
Is this really our game, or does the AI make things up?
Yes, it's your game. We start from your real assets - gameplay capture, art, UI, brand guide. AI is used for editing, animation and hook generation on top of that material, not to invent a game from scratch - the style, characters and interface in the video stay yours.
How many revisions are included?
Two rounds at script stage and two at edit stage. Anything beyond that is hourly, but it rarely comes to that.
How does payment work?
We work on 100% prepayment - it's due before production starts, there's no pay-later option. We're accountable for the timeline stated in the brief; in genuine force-majeure cases (illness of a key person on the project, an AI-service outage, etc.) we notify you in advance and offer either a new timeline or compensation.
Who owns the source files?
You do. After payment we hand over project files, sources and licences for every asset used - including rights to run them on ad networks.
Contact
Tell us about the game
We reply within one working day with relevant cases and a ballpark quote.