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Nitroreel

UA video · Playable

Playable ads for mobile games

A playable ad lets someone try the mechanic before they install - but a poorly built prototype does more damage than a plain video ever would.

We build the interactive prototype around one mechanic - the one that actually drives retention in the game, not just the flashiest-looking one. Tap, swipe, chain a combo: the goal is to make someone feel the game in 15–30 seconds, not demo every feature at once.

We build the prototype's visuals and animation with AI - faster than hand-building for an HTML5/Unity player, and cheaper than testing several versions by hand. Every playable ships with a video end-card built around the same hook, for placements that don't support interactive units.

  • A prototype built around one retention mechanic
  • AI-generated visuals for the HTML5/Unity player
  • A video end-card with the same hook as a fallback
  • Install-conversion tested before scaling

FAQ

Frequently asked

Which networks support playable ads?

Meta, Google Ads UA, Unity Ads, AppLovin, TikTok - we build to each network's specific technical limits, since file size and SDK requirements differ.

How long does a playable ad take to produce?

Usually 5–7 days per mechanic, including the interactive prototype and the video end-card - longer than a plain UA video, but we test fewer variants at once.

Contact

Tell us about the game

We reply within one working day with relevant cases and a ballpark quote.

  • Reply within one working day
  • Quote and timeline before work starts
  • NDA signed on request