Trailers · Gacha / live-service
Video for gacha and live-service games
Gacha and live-service games don't have a single launch - they run on a constant calendar of banners, events and seasons, each needing its own video on a tight deadline.
We work off the update calendar - a new character banner, a seasonal event, a collab - each needing a video in days, not weeks, or it ships after the audience's interest has already peaked.
We build character renders and cutscenes with AI - faster than a manual CGI pipeline, which lets you keep a regular update rhythm without inflating the production budget for every single banner. Assets get reused across videos whenever a character or location has appeared before.
- AI character renders and cutscenes instead of manual CGI
- Production built around the banner and season calendar
- Synced with the event's release date
- Assets reused across videos
FAQ
Frequently asked
Can you keep up with a tight update calendar?
Yes - usually 3-5 days for a character banner once the art reference is ready. AI production keeps that pace; a manual CGI pipeline can't.
Do you work from existing character art?
Yes, that's the usual case - we generate the render and animation from existing art and references, not invent the character from scratch.
Contact
Tell us about the game
We reply within one working day with relevant cases and a ballpark quote.
- Reply within one working day
- Quote and timeline before work starts
- NDA signed on request
