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Nitroreel

UA video · Idle

UA video for idle and incremental games

Idle games don't sell action - they sell progression itself: numbers, upgrades, "one more level" - and the hook has to visualize growth in seconds that the game itself usually takes hours to deliver.

We build the hook around accelerated progression: a small business/base/hero visibly grows into a big one, upgrade after upgrade, with the numbers climbing faster than the real game ever would. That's what the idle audience is there for - not difficulty, but visible growth.

We generate the visuals with AI to show dozens of progression stages without hand-drawing each one - from the start to an endgame visual in a single video. We test where in the progression to cut the hook to hold CTR without giving away the whole mechanic.

  • A hook built on accelerated progression and numbers
  • AI-generated growth stages without hand-drawn art for each one
  • Adaptations for Meta, Google Ads UA, TikTok
  • Hook cutoff point tested by CTR

FAQ

Frequently asked

Doesn't this set unrealistic expectations for how fast the game actually progresses?

We speed up the presentation, not the mechanic itself - the stages shown are real, just compressed into the video's runtime. That's an expected genre convention, not a bait-and-switch.

Does this approach work for tycoon/merge games too?

Yes, the hook logic is identical - visualizing growth and upgrades - we just tailor the specific scenes and stages to your game.

Contact

Tell us about the game

We reply within one working day with relevant cases and a ballpark quote.

  • Reply within one working day
  • Quote and timeline before work starts
  • NDA signed on request